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Party and games
For a room that has run out of things to say.
21 generators
Random Trivia Question
A question with the answer behind a button, so the table gets to argue first.
OpenRandom Quiz Generator
A numbered round of questions with the answer key collected at the bottom.
OpenRandom Character Generator
A role, a manner, a want and a flaw — the four parts that make a scene move.
OpenRandom Creature Generator
A body, a habitat, one ability and a temperament — a creature you can actually use.
OpenRandom Quest Generator
A goal, something that goes wrong on the way, and what is waiting at the end.
OpenRandom Dungeon Generator
A numbered run of rooms, each with a feature, a hazard and something worth taking.
OpenRandom Hot Seat Question
One person in the chair, questions coming at them — for people who already know each other.
OpenRandom Joke
One clean joke, short enough to remember by the time you finish reading it.
OpenMost Likely To
Read it out, everybody points — nothing here is an insult with a question mark.
OpenRandom This or That
Two options, no middle — both sides defensible, so the "why" is the fun part.
OpenRandom Party Game
Something the room can start in the next minute, with no equipment.
OpenRandom RPG Stats
Six ability scores, rolled the way your table rolls them.
OpenRandom RPG Class
A class to build, generic enough for whatever system your table runs.
OpenRandom Loot Generator
What is in the chest — useful, odd, and occasionally a problem.
OpenRandom Domino Tile
A real tile from a real set — every pair once, doubles included.
OpenConversation Starter
A question that gets a real answer out of a quiet table.
OpenNever Have I Ever
Prompts a room can actually play, without anybody regretting it.
OpenRandom Challenge
Something small enough to finish today, and specific enough to know you did.
OpenTruth or Dare
It picks which one and it picks the prompt — all of them safe for a room that has to meet again on Monday.
OpenWould You Rather
Two options, neither comfortable, and no correct answer to hide behind. It will pick a side for you as well.
OpenSpin the Bottle
An honest bottle: it points where the draw sent it, so nobody can spin it soft and nobody can spin it clever.
Open