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Party and games
For a room that has run out of things to say.
21 generators
Random Trivia Question
A question with the answer behind a button, so the table gets to argue first.
Draw a questionRandom Quiz Generator
A numbered round of questions with the answer key collected at the bottom.
Build a roundRandom Character Generator
A role, a manner, a want and a flaw — the four parts that make a scene move.
Draw a characterRandom Creature Generator
A body, a habitat, one ability and a temperament — a creature you can actually use.
Draw a creatureRandom Quest Generator
A goal, something that goes wrong on the way, and what is waiting at the end.
Draw a questRandom Dungeon Generator
A numbered run of rooms, each with a feature, a hazard and something worth taking.
Draw the roomsRandom Hot Seat Question
One person in the chair, questions coming at them — for people who already know each other.
Draw a questionRandom Joke
One clean joke, short enough to remember by the time you finish reading it.
Draw a jokeMost Likely To
Read it out, everybody points — nothing here is an insult with a question mark.
Draw a promptRandom This or That
Two options, no middle — both sides defensible, so the "why" is the fun part.
Draw a pairRandom Party Game
Something the room can start in the next minute, with no equipment.
Draw a gameRandom RPG Stats
Six ability scores, rolled the way your table rolls them.
Roll a setRandom RPG Class
A class to build, generic enough for whatever system your table runs.
Draw a classRandom Loot Generator
What is in the chest — useful, odd, and occasionally a problem.
Open the chestRandom Domino Tile
A real tile from a real set — every pair once, doubles included.
Draw a tileConversation Starter
A question that gets a real answer out of a quiet table.
Draw a questionNever Have I Ever
Prompts a room can actually play, without anybody regretting it.
Draw a promptRandom Challenge
Something small enough to finish today, and specific enough to know you did.
Draw a challengeTruth or Dare
It picks which one and it picks the prompt — all of them safe for a room that has to meet again on Monday.
Draw the next turnWould You Rather
Two options, neither comfortable, and no correct answer to hide behind. It will pick a side for you as well.
Draw a questionSpin the Bottle
An honest bottle: it points where the draw sent it, so nobody can spin it soft and nobody can spin it clever.
Spin the bottle