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Random Quest Generator

Something to go and do, something that will go wrong on the way, and what is waiting at the end.

The quest

Press Draw

The draw

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Recent draws

  1. Nothing yet.

The complication is the quest

"Fetch the thing" is an errand. It becomes a quest when something is wrong with the errand, so the middle slot is never empty and is drawn separately from the goal.

The reward is drawn last and independently, which is why it sometimes does not fit. A reward that does not match the risk is a plot hook rather than a mistake.

Where it happens: /dungeon

That page builds the rooms. This one gives you the reason to walk into them.

Nothing is sent anywhere; the draw stays in this browser.

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