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Random Dungeon Generator

A run of rooms, each with something to look at, something to worry about and something to take away.

The rooms

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The draw

Recent draws

  1. Nothing yet.

Not a map, a sequence

Generated maps look impressive and are almost never used at the table, because the group only ever experiences one room at a time. A numbered run of rooms is the part you actually read out.

Every room gets a hazard and something worth taking, because a room with neither is a corridor, and a corridor does not need to be generated.

Why to go in: /quest

That page gives the group a reason to be down here at all, which the rooms themselves never supply.

Nothing is sent anywhere; the rooms are built in this browser.

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