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Random Superpower

One power, stated plainly enough that a table can argue about it. For characters, games and the oldest question at any dinner.

The power

Press Draw

The draw

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Recent powers

  1. Nothing yet.

One sentence, no small print

Every power here is short enough to remember and vague enough to argue about, which is what makes it useful at a table. A power with three clauses is a rule, and rules are what a game already has.

The list leans away from the ones that end every story — no time travel and no omniscience, because both delete the plot.

The limits are the fun part

Draw two and ask which is harder to live with. That question gets a better conversation than "which would you pick" ever does.

Everything runs on your device and nothing is sent anywhere.

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